stop()
,and others hover()
at a predetermined completion point. Said approach engages finite time frame; once drawing period is over merely throb()
or cycle()
in *own* way. Development is finite, though some continue to move while others stop completely.
A developmental stage and then cycling stasis.
._opacity
, ._length_of_developmental_stage
, and ._general_rules
. Multi-modal approach: dragging buttons, clicking and releasing, one movement sets all three:
._general_rules
= which button ._opacity
= vertical distance dragged before release {._y = (1/opacity)}._length_of_developmental_stage
: This is not apparent.